The Mathematics of Guitar Delay Settings
by Art Rock MyCD.ca
If you are
having a problem setting your delay time to match the beat of your
drummer or drum machine, here is the solution to solve that problem. You
can use this to set a delay time to match the beat of the song, (the
tempo, beats per minute) or the other way around, if you have a song
with a long delay and you want to find out what b.p.m. ( beats per minute)
to set your drum machine to.
If
you have a delay pedal or delay in your multi effect pedal that allows
you to set the ms (millisecond) of delay you can just dial it in. If you
don't, it is a little trickier, we will show you a work around towards
the end of the article.
This would be used if
you wanted to pick a note or chord on your guitar and have it repeat in
time with the beat of the song. You can set it to repeat on the 1/4
note, 1/2 note, 1/8 note anything you want.
Let's start off with the
math behind it. If you set your drum machine to 60 bpm (beats per
minute) in 4/4 time this would equal 60 quarter notes per minute which
is equal to 60 quarter notes per 60 seconds which is equal to one
quarter note per second which is equal to 1,000 ms (milliseconds).
Therefore an eighth note would be half of that 500 ms and a half note
would be double 2,000 ms and whole notes would be four times the quarter
note which is 4,000 ms. A dotted
quarter note (counted as 1 & ) = 1.5 X a quarter note =1,000 ms x 1.5 =
1,500ms A doted eighth note is equal to 500ms x 1.5 = 750ms. A triplet
is equal to 1,000 divided by 3 = 333.3ms call it 333ms.
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Now let's do it at 96 bpm. 96 quarter
notes a minute = 60 seconds divided by 96 notes = .625 multiply by
1,000ms = 625ms. An eighth note would be double as there are 2 eighths
to a quarter = 60 sec divided by 192 notes = .3125 x 1,000ms = 312.5ms
call it 312 or 313 ms as delay units do not usually have fractions of a
millisecond in their delay settings. A half note would be 60 sec divided
by 48 x 1000 = 1250ms. A dotted quarter note would be 60 sec divided by
96 quarters times 1.5 x 1000ms = 937.5ms.
Now you can figure out at any bpm what
delay setting to use, or reverse the procedure, to start with a delay
time and calculate the beat. Or the easier way would be to check if it
is on the chart I did for you below.
Guitar Delay Settings
Chart BPM vs milliseconds
BPM |
1/4 NOTE |
1/8 NOTE |
DOTTED 1/8 |
TRIPLET |
60 bpm |
1,000ms |
500ms |
750ms |
333ms |
64 bpm |
938ms |
469ms |
703ms |
312ms |
68 bpm |
882ms |
441ms |
662ms |
294ms |
72 bpm
|
833ms |
417ms |
625ms |
278ms |
76 bpm |
789ms |
395ms |
592ms |
263ms |
80 bpm |
750ms |
375ms |
563ms |
250ms |
84 bpm |
714ms |
357ms |
536ms |
238ms |
88 bpm |
682ms |
341ms |
511ms |
227ms |
92 bpm |
652ms |
326ms |
489ms |
217ms |
96 bpm |
625ms |
313ms |
469ms |
208ms |
100 bpm |
600ms |
300ms |
450ms |
200ms |
104 bpm |
577ms |
288ms |
433ms |
192ms |
108 bpm |
556ms |
278ms |
417ms |
185ms |
112 bpm |
536ms |
268ms |
402ms |
178ms |
116 bpm |
517ms |
259ms |
388ms |
172ms |
120 bpm |
500ms |
250ms |
375ms |
167ms |
If it's not on
the chart you can calculate like this. For instance say you have a good
riff with a delay of 588ms and you want it to match the quarter note. To
calculate to beats per minute. Sixty seconds x 1,000 ms = 60,000 ms
divided by 588 ms = 102 bpm. You can extropolate the numbers. For
example you want the 588ms to be an eight note. There are two 1/8 notes
to a quarter note, so multiply by 2 = 1176 then go 60,000 divided by
1,176 = 51 bpm.
If you can't set a
number for the ms on your delay unit, you can time it with the
second hand on a watch or clock. When you find the delay setting you
like, turn up the repeats which will make the delay repeat more times to
make it longer and easier to time it on the second hand of your watch.
If you get 17 repeats in 12 seconds figure out how many that would be in
a minute 60 seconds. 60 divided by 12 seconds = 5 x 17 repeats = 85bpm.
Usually you can never
time it dead on, on a second hand. You will have to tweak the bpm to
match your delay time. You should try tweaking it regardless. Being
slightly ahead or behind the quarter note can give a slightly different
feel to the sound.
Enjoy and
experiment away.
article by Art Rock / MyCD.ca / Absolute Music
copyright
Absolute Music 2020 all rights reserved
____ ___ ___ ___ ____
Hooking
up multiple guitar
effect pedals
You can hook up multiple guitar effect
pedals / guitar effect units
together very easily. The output of one effect pedal that
normally plugs into the guitar amp, you instead plug it into
the input of another pedal. The input is where you
would normally plug your guitar into. You can keep adding pedals in the
chain. You plug your guitar patch cord into the input
of the first guitar effect pedal in the pedal chain
and you plug into your guitar amp from the output of the last effect
pedal in the pedal chain.
All the pedals in between the first and last
guitar pedal, you plug the output from one effect pedal to the input of
the next effect pedal. When you get beyond
5 or 6 pedals you may need a noise suppressor /
noise gate pedal to get rid of some of the
noise, especially if you are using a lot of distortion.
The gain knob, sometimes called
level, volume or other names is usually some type of op amp
design or gain stage amplifying section of
the effect circuit that multiplies the gain
stage of the next pedal and the next pedal and the next
pedal. So usually you will have to cut the gain levels lower
than you would normally run them on an individual effect pedal
to get a good sound. Otherwise it will be
balls to the walls noise that may sound great to you
but not to your listeners.
To get the best bang for your buck
you might want to start with pedals that are
different and have a more varying effect
compared to each other. This way you get a
more dramatic effect and different sounds right away,
versus buying two distortion pedals.
A good progression if you're into rock would be
overdrive or distortion first, then
chorus, then a wah pedal,
(if you want that effect), then delay,
then pitch shifter or harmonist or
octave (if you want that effect), then reverb, then
phaser, then look at compressor, harmonizer, pitch
shifter, octave, noise suppressor, and
flanger. If you only had
two effect pedals a distortion and a chorus would give
you a good sound. |